What is S.T.E.A.M.?
Science, Technology, Engineering, Art and Mathematics

SCIENCE

explains the physical and natural world.
Are you curious about the way things work? Do you like puzzles, riddles, and challenges? People in a science career tend to be analytical and like to solve problems. Careers in this field include medical field, marine biology, pharmacy, and astronomy.

TECHNOLOGY

applies scientific principles to develop tools.
Can you imagine life without technology? (No cell phones, iPads, Xboxes). Careers in technology require a creative approach to turn scientific development into useful tools for everyday life. Careers in this field include computer programmer, civil engineer, web designer, and software developer.

ENGINEERING

utilizes science, technology, mathematics, and the arts to design and improve useful products and processes.
Do you like to design and build things and take them apart? Can you devise and implement an effective plan? Careers in this field include environmental, chemical, electrical, and mechanical engineering.

ARTS

appeal to students that are creatively inclined and utilize their artistic skills to express their interpretation of ideals in science, technology, engineering, and math.
Are you interested in creating sculptures, pottery, painting, dancing, acting, drawing, and learning about instruments? Artistic students are expressive, idealistic, imaginative, independent, introspective, intuitive, non-conforming, open-minded, and original. Career pathways include visual artist, designer, animator, actor/actress, musician, photographer, broadcaster, and graphic artist.

MATHEMATICS

forms the foundation of all science disciplines.
Can you use logic, calculation, or measurement to solve problems or predict outcomes? Mathematicians provide needed services to industries ranging from financial institutions to space exploration. Career pathways include accountants, educators, bankers, financial advisors, and stock brokers.

OUR STORY

Dr. William A. Chapman Elementary School offers Science, Technology, Engineering, Arts, and Mathematics (STEAM) magnet program to students in grades third-fifth. The STEAM magnet program is designed to challenge students to solve real-world problems through hands-on, project-based, arts-infused, learning activities. Applying critical thinking skills, working collaboratively, and developing solutions to life issues that will help students transition from school to a global society. Our goal is to expose students to STEAM academic programs that will encourage them to become lifelong learners and explore careers in science, technology, engineering, and mathematics.

EXTRACURRICULAR PROGRAMS:

  • Field Trips
  • Engineering & Technology Club
  • SECME
  • Dearing Estate Challenge
  • Biscayne National Park Challenge
  • MAST Academy Mobile Lab Challenge
  • Fairchild Tropical Botanic Garden Challenge
  • Dream in Green Challenge

ELIGIBILITY:

  1. Minimum of 2.0 Grade Point Average in core academic subject areas (e.g. Language Arts, Mathematics, Science, Social Studies) and in conduct.
  2. All effort grades in core academic classes must be a “2” or higher.
  3. No more than 10 unexcused absences for the previous year.
  4. If not a Miami-Dade County Public Student, submit a copy of previous year’s grade report to Dr. William A. Chapman Elementary.
  5. Teacher recommendation required from their previous Math/Science teacher.

APPLICATION PROCESS:

Applications may be obtained online. Once a completed application is received, eligibility is determined. When the number of eligible applications exceeds the number of spaces available, a computerized random selection process is used for student selection. Applications and additional information can be found at the School Choice and Parental Options website www.miamimagnets.org or drwachapman.net.